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ChatCut Docs

Editor and Media

My Assets / Media Pool

My Assets is the project’s media pool. It contains files you import, recordings made in ChatCut, and assets created by AI generation. These assets stay with the project and can be reused in any of its timelines.

Find My Assets

Open My Assets in the media panel beside the Viewer. If the panel is hidden, open Workspace in the editor header and enable My Assets.

Use the toolbar above the cards to manage a large media pool:

  • Enter a name in Search media.
  • Select Switch to list view or Switch to grid view. List view exposes source, duration, and status columns.
  • Open Sort media and sort by Newest, Name, Type, or Duration, then choose the order.
  • Open Filter media to hide media types you do not need. On a narrow panel, New Bin, view, sort, and filter controls may move under More media tools.

Import and use media

  1. Select Upload in My Assets.
  2. Choose Files…, Folder…, or From phone….
  3. Wait for the asset card to finish uploading.
  4. Drag the asset from My Assets onto a video or audio track in the Timeline.

To upload from a phone, scan the QR code or select Get upload link, choose files on the phone page, and keep it open until the upload finishes. If the temporary link expires, reopen Upload → From phone… to create another one.

Read an asset card

An asset still uploading, transcoding, transcribing, converting, or generating shows its state on the card. Wait for it to finish before using it in cloud generation or export. A failed card stays visible so you can inspect the failure and use an available retry action.

Right-click an asset card to open the actions supported by that asset type. Depending on the asset and its state, the menu can include:

  • Add to timeline or Use with AI.
  • Rename, Download, Delete Asset, or Relink File.
  • Retry Upload or Retry Transcription after the matching process fails.
  • Export Transcript for a transcribed source.
  • Add LUT for a compatible source clip or LUT workflow.
  • Export motion graphic or Convert to Video for a Motion Graphic. These export/conversion actions can require Pro.
  • Add as template to Favorite for one Motion Graphic when Templates are available.

The Copy action in this menu currently applies to Effect and Transition assets. It does not copy arbitrary uploaded video, audio, or image files between projects.

Select and act on several assets

  • Command-click on macOS or Ctrl-click on Windows to add or remove individual cards from the selection.
  • Shift-click to select a visible range. You can also drag a selection rectangle across cards.
  • Right-click the selected group to run a supported multi-asset action. For example, choose Add selected to Timeline, move the selection into a Bin, delete the group, or run AI multicam sync on at least two usable audio/video recordings.

Multicam sync requires overlapping material from the same take. It stages selected My Assets clips at the current playhead and aligns them on the Timeline. See Timeline — Synchronize multiple cameras or recorders.

Repair missing or interrupted media

When a file-backed asset can no longer reach its source, its card shows a missing-source state. Right-click that card and choose Relink File, or right-click an empty area in My Assets and choose Relink N Missing Media to repair several files. Select the matching source files; relinking repairs project references instead of creating new Timeline clips.

If a camera or voiceover recording was interrupted before it reached My Assets, ChatCut checks local recording storage when the editor opens. A message such as Found an unsaved camera recording… Recover? or Found an unsaved voiceover… Recover? includes a Recover action. Select it before clearing browser or Desktop application data.

Use Bins and Asset Management to organize a large media pool. For the difference between these assets and one-message references, see Prompt Attachments vs. Project Media.